Physics-native character performance infrastructure
Simulation-first character intelligence for parks, film studios, and animatronics.
Built around NVIDIA Newton and next-generation robotics workflows.
Character systems are expensive, rigid, and disconnected.
Most animatronics rely on pre-scripted loops and cannot respond naturally to crowd behavior or environmental changes.
Studios and parks spend months prototyping mechanical systems before motion quality can be evaluated realistically.
Creature FX, robotics, and live entertainment all operate in disconnected workflows with duplicated costs.
Simulation-first character intelligence.
NVIDIA Newton provides the differentiable physics layer used to train and optimize character motion policies.
Instead of tuning motion manually, teams iterate in GPU-accelerated simulation environments before fabrication.
The same digital character model can support:
Train character motion in thousands of virtual environments at GPU scale.
Optimize expressive movement using differentiable physics and reinforcement learning workflows.
Deploy learned policies onto robotic hardware and embedded systems.
Refine behavior over time without rebuilding mechanical systems.
A rare intersection of simulation, entertainment, and robotics.
Direct access to one of the strongest interdisciplinary entertainment technology ecosystems in the world.
Built on computational simulation experience and interest in physics-based systems and robotics workflows.
Differentiable physics, GPU robotics simulation, and embedded AI hardware are reaching practical maturity simultaneously.
Few teams are thinking simultaneously about parks, animatronics, creature FX, and simulation infrastructure.
The value compounds as simulation, tooling, and motion systems improve.
Physics-native motion policies
Sim-to-real deployment workflows
Character interaction datasets
Digital twin infrastructure
Film + theme park unified pipeline
A new workflow between practical FX and digital production.
Evaluate creature movement and performance characteristics before fabrication begins.
Maintain a simulation model throughout production for rehearsal, iteration, and future sequels.
Reduce workflow fragmentation between physical animatronics and digital doubles.
From ETC prototype to industry pilot.
What we need to build PhantomForge.
Support for a simulation-first robotic character prototype and showcase deployment.
Newton SDK access, GPU compute resources, and research collaboration opportunities.
Connections to themed entertainment, robotics, and creature FX professionals.
Advisors with expertise in robotics, simulation, and mechatronics systems.